Two reasons. First, the multiplayer stability crashed to 15fps when more than four players entered a Chimera-physics zone. Second, the lead publisher panicked. They deemed it “too chaotic for the mass market.”
Two reasons. First, the multiplayer stability crashed to 15fps when more than four players entered a Chimera-physics zone. Second, the lead publisher panicked. They deemed it “too chaotic for the mass market.”
Two reasons. First, the multiplayer stability crashed to 15fps when more than four players entered a Chimera-physics zone. Second, the lead publisher panicked. They deemed it “too chaotic for the mass market.”