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(Doble juego) - 15 de diciembre de 2006 El SG-1 debe enfrentar a un enemigo que ha estado jugando un doble juego.
By Season 10, SG-1 had fully shed its early-season procedural skin. The Goa’uld were gone. In their place stood the Arthurian-inspired Ori—a fanatical, theocratic enemy wielding powers that blurred the line between advanced technology and magic. This shift wasn't just plot-driven; it fundamentally altered the show’s lifestyle aesthetic.
(La búsqueda) - 17 de noviembre de 2006 El SG-1 debe ayudar a un grupo de personas a encontrar un objeto de gran valor.