GameObject newItem = Instantiate(galleryItemPrefab, gridContainer); GalleryThumbnail thumb = newItem.GetComponent<GalleryThumbnail>(); thumb.Setup(item, fullscreenPreview);
Dedicated players often perform "gallery runs" where the goal isn't to beat the level, but to seek out new enemies and intentionally lose to them to trigger the save state for the gallery. shinobi girl gallery mode
Alternatively, if you’re looking for a of what such a gallery mode could contain (e.g., for a game concept), let me know and I can write that for you as well. GameObject newItem = Instantiate(galleryItemPrefab