Reshade Ray Tracing Shader Rtgi 033 Exclusive May 2026
// Initialize ray origin and direction float3 rayOrigin = float3(pixelCoord, depth); float3 rayDirection = normalize(float3(pixelCoord - g_fRayLength, depth));
float g_fRayLength; float g_fMinRayLength; float g_fIntensity; float g_fSamples; uint g_iMaxBounces; uint g_iSamples; ; reshade ray tracing shader rtgi 033 exclusive
| Setting | Recommended Start | Description | |---------|------------------|-------------| | | High or Ultra | Lower = faster, noisier | | Bounce Lighting | 2 | Number of light bounces (1–4). 2 is balanced. | | Ray Length | 0.20 – 0.35 | How far rays travel (affects darkness of corners) | | Intensity | 0.40 – 0.80 | Brightness of indirect lighting | | AO Strength | 0.30 – 0.60 | Ambient occlusion contrast | | Resolution Scale | 0.50 | Render scale (1.0 is full res but slower) | | Denoise | Temporal (if available) | 0.33 had basic temporal accumulation – expect grain. | // Initialize ray origin and direction float3 rayOrigin
This version was specifically built to take advantage of the architectural improvements in ReShade 5.3, offering better performance and compatibility. How to Access and Install | This version was specifically built to take
