Reshade Ray Tracing Shader Rtgi 0.33 -

| Feature | RTGI 0.33 | NVIDIA RTXDI (Path Tracing) | AMD FSR 3 + Native GI | | :--- | :--- | :--- | :--- | | | GTX 900 series + | RTX 2060+ (Struggles) / 4070+ | RX 6000+ | | Accuracy | Medium (Screen Space) | High (World Space) | Medium-High | | Installation | 10 minutes (Manual) | Built-in to game | Built-in to game | | Ghosting | Moderate (TAA) | Low (DLSS 3.5 Ray Reconstruction) | High (FSR 2.2) | | Best Use Case | Old DX9/DX11 games | New AAA releases | Cross-platform indie games |

The ReShade RTGI (Ray Traced Global Illumination) shader, developed by Pascal Gilcher (also known as Marty McFly Reshade Ray Tracing shader RTGI 0.33

This is where most users fail. To make 0.33 look like real path tracing, you have to tune the . | Feature | RTGI 0

A: Possibly, but at 15 FPS. You need a dedicated GPU with at least 4GB of VRAM. You need a dedicated GPU with at least 4GB of VRAM