On Day 2, we will create the player character and implement basic movement.
: The day ended with the first public build, including the effort to create a customized app icon and ensure the menu buttons (the dreaded || pause button) actually responded on mobile devices. What’s Next?
In just three days, we've made significant progress on Malevolent Planet. We've established a solid foundation for our game, including a clear concept, essential assets, and basic game mechanics.
What I did