function draw_deep_paper(_x, _y, _depth, _angle, _sprite, _frame)
// Only animate if moving if (hsp != 0 || vsp != 0) sprite_index = spr_player_run; else sprite_index = spr_player_idle; gamemaker studio 2 gml
/// @function calculate_damage(attacker, defender) /// @param Struct.Player attacker /// @param Struct.Enemy defender /// @returns Real function calculate_damage(attacker, defender) return attacker.dmg - defender.def; else sprite_index = spr_player_idle
move_speed = 4; sprite_idle = spr_player_idle; sprite_walk = spr_player_walk; /// @function calculate_damage(attacker
If you learned GML five years ago, it is time to unlearn bad habits.