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Fe Roblox Laser Gun Giver Script 2021 Work -

The "full story" behind the FE (FilteringEnabled) Roblox laser gun giver scripts

Place this LocalScript inside your object. It handles the player's input and sends the target position to the server. How to create a laser gun - Developer Forum | Roblox fe roblox laser gun giver script 2021

: A widely used, customizable system for developers to easily add secure guns to their games. The "full story" behind the FE (FilteringEnabled) Roblox

local tool = script.Parent local event = tool:WaitForChild("FireEvent") event.OnServerEvent:Connect(function(player, targetPos) local origin = tool.Handle.Position local direction = (targetPos - origin).Unit * 100 -- Create the Laser Visual local beam = Instance.new("Part") beam.Parent = game.Workspace beam.Anchored = true beam.CanCollide = false beam.BrickColor = BrickColor.new("Bright red") beam.Size = Vector3.new(0.2, 0.2, (origin - targetPos).Magnitude) beam.CFrame = CFrame.new(origin, targetPos) * CFrame.new(0, 0, -beam.Size.Z/2) -- Cleanup laser after 0.1 seconds game.Debris:AddItem(beam, 0.1) -- Damage Logic (Raycasting) local ray = Ray.new(origin, direction) local hitPart, hitPos = game.Workspace:FindPartOnRay(ray, player.Character) if hitPart and hitPart.Parent:FindFirstChild("Humanoid") then hitPart.Parent.Humanoid:TakeDamage(20) -- Deals 20 damage end end) Use code with caution. Safety and Optimization Tips local tool = script

: A common "exploit" or "trolling" variant where, instead of a handheld gun, the player's arm itself becomes the laser. These often required specific accessories, like the "POW" hat, to function by manipulating the character's model.

Finding a working "FE laser gun giver" script for 2021 can be tricky since many older scripts are patched or require specific setups to work with FilteringEnabled (FE). Most modern "FE" scripts used for exploiting or custom tools rely on to communicate between the player and the server. Popular FE Laser Gun Scripting Resources

Note: Full implementation requires RemoteEvents and proper server validation.

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