Fe Op Player Control Gui Script Roblox Fe Work 'link' Link
elseif action == "loopDamage" then for i = 1, value do -- value is amount of damage task.wait(0.1) humanoid.Health = humanoid.Health - 10 end
-- Function to select player and enable action buttons local function selectPlayer(player) -- Update GUI to reflect selected player playerList.SelectedPlayer = player fe op player control gui script roblox fe work
-- Send move command to server local controlEvent = ReplicatedStorage:WaitForChild("ControlEvent") controlEvent:FireServer("move", moveDirection * moveSpeed) end elseif action == "loopDamage" then for i =
-- LocalScript (FE)
forwardBtn.MouseButton1Down:Connect(function() setMove(Vector3.new(0,0,-1), true) end) forwardBtn.MouseButton1Up:Connect(function() setMove(Vector3.new(0,0,-1), false) end) false) end) While various versions exist
While various versions exist, they generally share the following characteristics: Common Features
The concept of an "FE Player Control Script" is technically impossible for the average user on secured Roblox games. The server must verify all actions; the client cannot force another client to move.




