Fe All R15 Emotes Script Fix ~upd~ -

His fix plan:

-- FE R15 Emote Fix local Player = game.Players.LocalPlayer local Character = Player.Character or Player.CharacterAdded:Wait() local Humanoid = Character:WaitForChild( "Humanoid" ) -- Function to inject emote IDs local function applyEmotes() local animateScript = Character:WaitForChild( "Animate" ) -- List of Emote Names and IDs local emotes = [ "dance" ] = "rbxassetid://507357072" , "rbxassetid://507357457" , [ "point" ] = "rbxassetid://507358828" , [ "wave" ] = "rbxassetid://507357457" -- Add more IDs as needed for name, ids in pairs(emotes) do local folder = animateScript:FindFirstChild(name) if folder then folder:ClearAllChildren() -- Clear old animations for i, id in ipairs(ids) do local anim = Instance.new( "Animation" ) anim.Name = name .. i anim.AnimationId = id anim.Parent = folder end end end end applyEmotes() Use code with caution. Copied to clipboard fe all r15 emotes script fix

function or configuration logic may be outdated. Developers have fixed similar issues by moving configuration preparation inside the module itself. Using the Emote Wheel His fix plan: -- FE R15 Emote Fix local Player = game

If the script works but the animations don't, your might be outdated or deleted by the creator. You can find the latest IDs by: Going to the Roblox Avatar Shop . Clicking on an Emote. Developers have fixed similar issues by moving configuration

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-- TABLE OF R15 EMOTE IDS -- Ensure these IDs are valid R15 Animations (Check via the Toolbox) local emotes = ["Wave"] = "rbxassetid://6543210987", -- Replace with valid R15 IDs ["Dance"] = "rbxassetid://1234567890", ["Cheer"] = "rbxassetid://0987654321"

: Ensure your script stops any currently playing animations before starting a new one to prevent "blending" glitches.