death stranding directors cut update v1 004tenoke ThePornDude death stranding directors cut update v1 004tenoke Mobile Game

Death Stranding Directors Cut | Update V1 004tenoke ((top))

: Implementation of account name acquisition specifically for the addition of the game to Apple platforms (macOS/iOS). Memory Management

| Metric | v1.003 (Tenoke) | v1.004 (Tenoke) | Change | |--------|----------------|----------------|--------| | Avg FPS (1920x1080, DLSS Quality) | 112 | 114 | +1.8% | | 1% Low FPS | 67 | 72 | +7.5% (significant) | | Load time (first spawn at Capital Knot) | 18.3 sec | 17.1 sec | -6.5% | | Texture pop-in incidents (per hour) | 12 | 4 | -66% | | RAM usage (6-hour session) | 11.2 GB → 14.7 GB | 11.2 GB → 11.9 GB | Memory leak fixed | death stranding directors cut update v1 004tenoke

: Some players reported that the patch corrected a longstanding issue where player accounts weren't properly associated with structures or cargo, which previously caused them to appear as "Unknown". No more stretched UI elements on Samsung Odyssey G9 monitors

Here’s a draft review for the Death Stranding Director’s Cut update v1.004 by Tenoke (presumably from a scene release or repack perspective): death stranding directors cut update v1 004tenoke

Kojima Productions added better handling for 32:9 aspect ratios. No more stretched UI elements on Samsung Odyssey G9 monitors.

: Fixed a persistent memory-related bug to improve overall game stability during long play sessions.

Note: This post is for informational purposes regarding game updates. Please support the developers by purchasing legitimate copies of the game where possible.