Better handling of double-precision (64-bit) floating-point math for more accurate calculations in scientific or high-end simulation contexts. 4. System Requirements Windows 7 or newer. GeForce 400 series (Fermi) and later. Radeon HD 5000 series and later. HD Graphics 4000 (Ivy Bridge) and later. Summary Table Description API Version DirectX 11 Primary Goal High-fidelity geometry and GPGPU computing. Killer Feature Hardware Tessellation & Compute Shaders. HLSL (High-Level Shader Language) SM 5.0. troubleshooting an error related to this feature level, or are you writing code for a specific engine?
If your GPU was made before 2010 (like the Nvidia GeForce 200 series or Intel HD 3000), it may physically lack the hardware to support Feature Level 11.0. However, for most users, a simple or Windows Update will clear the error and get you back into the game. D3d11 Gpu Feature Level 11.0 Shader Model 5.0 --FREE