Automation - The Car Company Tycoon Game V4.2.13 Updated
The tycoon layer remains shallow compared to dedicated management sims. Competitor AI is rudimentary—they don’t seem to dynamically engineer new cars, just spawn generic rivals. The market simulation, while improved, still produces odd results (e.g., a 900hp hypercar selling well in a recession). It’s functional for context, but most players with 100+ hours still spend 90% of their time in the sandbox.
Previously, shipping and logistics were abstracted. In v4.2.13, you must now manage . Building a factory in Germany allows high-quality steel but higher labor costs, while building in 1970s Japan gives you lean manufacturing bonuses. The patch introduces "Supply Chain Disruption Events" (strikes, fuel crises, shipping delays) that force you to adapt your production lines dynamically. Automation - The Car Company Tycoon Game v4.2.13
It coughed. Then it rumbled.
Then, the email arrived. In-game. From “M.” No avatar. No company letterhead. Just a plain text message. The tycoon layer remains shallow compared to dedicated